Re: [Super-tux-devel] Mini Boss
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From: Ricardo C. <ri...@ae...> - 2004-04-28 12:11:09
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Em Quarta, 28 de Abril de 2004 02:05, o Matze Braun escreveu: > On Tue, 27 Apr 2004, Ricardo Cruz wrote: > > Hey there, > > > > I was wondering if there isn't any chance of implementing a mini-boss... > > I mean it is just the ingredient the Milestone1 lacks. > > Anyway, technically, how should it be coded? Should we use a script > > file? > > Some comments here: > > - milestone 1 should be released as soon as possible now, so extra > features are not good now. We should concentrate on squashing bugs. I agree if you said that regarding an ordinary release, but we are talking about a "Milestone" here! :) You don't find one of those everyday ;) > - The main problem is getting graphics for nolok done. As a miniboss > probably has several different actions, this will be alot of animations > frames to draw. I really think the biggest one would be coding it... > - If it's only 1 miniboss and if we want him implemented fastly then we > should not use a scriptfile. Don't underestimate the work needed to > define a nice API and scripting language for such a thing. You can > surely implement several minibosses in C++ in the same time. > You've got a good point there, but I am familiar with creating a C/C++ shared object and then use a script to give it orders. Anyway, I haven't ever done a scripting implementation for such a big thing. And yes, I agree that for now we should C++ing it, instead of scriptting it. (Besides, just the discussion about what language to use and how should it be implemented would take over a month ;) ) Ricardo Cruz > Greetings, > Matze > -- But you who live on dreams, you are better pleased with the sophistical reasoning and frauds of talkers about great and uncertain matters than those who speak of certain and natural matters, not of such lofty nature. -- Leonardo Da Vinci, "The Codex on the Flight of Birds" |