Re: [Super-tux-devel] Mini Boss
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From: Bill K. <nb...@so...> - 2004-04-28 00:54:38
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On Wed, Apr 28, 2004 at 03:05:28AM +0200, Matze Braun wrote: > - If it's only 1 miniboss and if we want him implemented fastly then we > should not use a scriptfile. Don't underestimate the work needed to > define a nice API and scripting language for such a thing. You can > surely implement several minibosses in C++ in the same time. I agree. But... that should be no surprise. :^) We definitely need to let players know this is more a 'proof of concept' release than a final game. Obviously, far less-so that my initial Super Tux release of ~4 years ago, but they still shouldn't expect the same thing they would for a $60 USD cartridge for their Super Nintendo! ;^) (We're getting damned close, though! W00t!) -bill! |