Re: [Super-tux-devel] More comments :^)
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From: Ingo R. <gr...@gm...> - 2004-04-28 00:53:34
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Bill Kendrick <nb...@so...> writes: > If you, and your friend, have both beaten it, there's no quantitative way > to say who did it better, or who did it by just playing for 12 months, > non-stop, continuing every time they died. ;^) Today most people either compare the 'goodness' of playing either by solve-time or by the amount of discovered secrets. Highscores after all are rather useless when you have replayable levels and can go back and forth as you like. Beside that its almost impossible to get a game free of unlimited-scrore situations, both MarioLand and MarioBros3 have such. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |