Re: [Super-tux-devel] Mini Boss
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From: Matze B. <ma...@br...> - 2004-04-28 00:51:20
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On Tue, 27 Apr 2004, Ricardo Cruz wrote: > > Hey there, > > I was wondering if there isn't any chance of implementing a mini-boss... I > mean it is just the ingredient the Milestone1 lacks. > Anyway, technically, how should it be coded? Should we use a script file? Some comments here: - milestone 1 should be released as soon as possible now, so extra features are not good now. We should concentrate on squashing bugs. - The main problem is getting graphics for nolok done. As a miniboss probably has several different actions, this will be alot of animations frames to draw. - If it's only 1 miniboss and if we want him implemented fastly then we should not use a scriptfile. Don't underestimate the work needed to define a nice API and scripting language for such a thing. You can surely implement several minibosses in C++ in the same time. Greetings, Matze |