Re: [Super-tux-devel] More comments :^)
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2004-04-27 20:50:55
|
Well for this Milestone we decided it would be better to leave highscores = for=20 that reason. Ingo's opinion is that we should get rid of scores for good. My own is tha= t=20 we just need to improve the way that we give scores to the player (ie. not= =20 giving any scores when he jumps into an ice block). Ricardo Cruz Em Ter=E7a, 27 de Abril de 2004 18:02, o Bill Kendrick escreveu: > On Tue, Apr 27, 2004 at 01:17:27PM +0200, Marek wrote: > > >> I think there needs to be a 'safety' in this situation. e.g., if > > >> you've bounced on the same iceblock SO many times in a row, he > > >> should just die (fall off the screen), so that you don't get trapp= ed > > >> and run out of time (or get bored!) because you cannot move! :^) > > > > > >Yep good idea. My personal highscore is ~3000000 points because of > > >abusing this bug ;-) > > > > There were quite a few places in the levels where you could exploit this > > (my personal highscore was 152,000,000 btw ;-) ), and I thought I > > removed all of them. If someone can tell me the exact place, I'll remove > > it. > > Anywhere you have this: > > ## ## > ## ## > ## ## > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > > Because you can just pick up and Ice Block and drop him in there!!! > > :^) > > -bill! > > =2D-=20 The best case: Get salary from America, build a house in England, live with a Japanese wife, and eat Chinese food. Pretty good case: Get salary from England, build a house in America, live with a Chinese wife, and eat Japanese food. The worst case: Get salary from China, build a house in Japan, live with a British wife, and eat American food. --Bungei Shunju, a popular Japanese magazine |