[Super-tux-commit] supertux/src title.cpp,1.114,1.115 worldmap.cpp,1.112,1.113
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From: Tobias G. <to...@us...> - 2004-07-29 11:05:39
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Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv13751/src Modified Files: title.cpp worldmap.cpp Log Message: - FrameRate class is more flexible - All "game-loops" use the FrameRate class now Index: title.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/title.cpp,v retrieving revision 1.114 retrieving revision 1.115 diff -u -d -r1.114 -r1.115 --- title.cpp 27 Jul 2004 19:31:39 -0000 1.114 +++ title.cpp 29 Jul 2004 11:05:28 -0000 1.115 @@ -42,6 +42,7 @@ #include "high_scores.h" #include "gui/menu.h" #include "special/timer.h" +#include "special/frame_rate.h" #include "app/setup.h" #include "level.h" #include "level_subset.h" @@ -66,8 +67,6 @@ static Timer random_timer; static int frame; -static unsigned int last_update_time; -static unsigned int update_time; static GameSession* titlesession; @@ -288,7 +287,9 @@ /* --- Main title loop: --- */ frame = 0; - update_time = Ticks::get(); + FrameRate frame_rate(100); + frame_rate.set_frame_limit(false); + random_timer.start(rand() % 2000 + 2000); Menu::set_current(main_menu); @@ -296,11 +297,11 @@ while (Menu::current()) { // if we spent to much time on a menu entry - if( (update_time - last_update_time) > 1000) - update_time = last_update_time = Ticks::get(); - + frame_rate.smooth_hanger(); + // Calculate the movement-factor - double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); + double frame_ratio = frame_rate.get(); + if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */ frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85; /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */ @@ -358,7 +359,7 @@ leveleditor->run(); delete leveleditor; Menu::set_current(main_menu); - update_time = Ticks::get(); + frame_rate.update(); break; case MNID_CREDITS: display_text_file("CREDITS", SCROLL_SPEED_CREDITS, white_big_text , white_text, white_small_text, blue_text ); @@ -390,7 +391,7 @@ update_load_save_game_menu(load_game_menu); Menu::set_current(main_menu); - update_time = Ticks::get(); + frame_rate.update(); } else if (process_load_game_menu()) { @@ -398,7 +399,7 @@ titlesession->get_current_sector()->activate(); titlesession->set_current(); //titletux.level_begin(); - update_time = Ticks::get(); + frame_rate.update(); } } else if(menu == contrib_menu) @@ -415,9 +416,7 @@ context.do_drawing(); - /* Set the time of the last update and the time of the current update */ - last_update_time = update_time; - update_time = Ticks::get(); + frame_rate.update(); /* Pause: */ frame++; Index: worldmap.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/worldmap.cpp,v retrieving revision 1.112 retrieving revision 1.113 diff -u -d -r1.112 -r1.113 --- worldmap.cpp 28 Jul 2004 20:41:59 -0000 1.112 +++ worldmap.cpp 29 Jul 2004 11:05:28 -0000 1.113 @@ -28,6 +28,7 @@ #include "video/screen.h" #include "video/drawing_context.h" #include "utils/lispreader.h" +#include "special/frame_rate.h" #include "gameloop.h" #include "app/setup.h" #include "sector.h" @@ -1013,24 +1014,23 @@ song = SoundManager::get()->load_music(datadir + "/music/" + music); SoundManager::get()->play_music(song); - - unsigned int last_update_time; - unsigned int update_time; - last_update_time = update_time = Ticks::get(); + FrameRate frame_rate(10); + frame_rate.set_frame_limit(false); + + frame_rate.start(); DrawingContext context; while(!quit) { - float delta = ((float)(update_time-last_update_time))/100.0; + float delta = frame_rate.get(); delta *= 1.3f; if (delta > 10.0f) delta = .3f; - - last_update_time = update_time; - update_time = Ticks::get(); + + frame_rate.update(); Vector tux_pos = tux->get_pos(); if (1) @@ -1048,7 +1048,7 @@ draw(context, offset); get_input(); update(delta); - + if(Menu::current()) { Menu::current()->draw(context); |