[Super-tux-commit] supertux/src player.cpp,1.144,1.145 badguy.cpp,1.107,1.108 player.h,1.72,1.73
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From: Ingo R. <gr...@us...> - 2004-06-14 21:40:13
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Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26419 Modified Files: player.cpp badguy.cpp player.h Log Message: - fixed bounce code a bit, should now be useable, bounce high might still need tuning Index: player.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.cpp,v retrieving revision 1.144 retrieving revision 1.145 diff -u -d -r1.144 -r1.145 --- player.cpp 14 Jun 2004 18:34:25 -0000 1.144 +++ player.cpp 14 Jun 2004 21:39:57 -0000 1.145 @@ -1007,16 +1007,16 @@ } void -Player::bounce() +Player::bounce(BadGuy* badguy) { if (input.up) physic.set_velocity_y(5.2); else physic.set_velocity_y(2); - // FIXME: moving tux up looks ugly, but without it tux might collide - // FIXME: with enemies, which he has just jump onto (iceblock) - //base.y = base.y - base.height - 2; + // Move the player a little bit above the badguy to avoid collision + // between badguy and player directly after the bounce has happend + base.y = badguy->base.y - base.height - 2; } /* EOF */ Index: player.h =================================================================== RCS file: /cvsroot/super-tux/supertux/src/player.h,v retrieving revision 1.72 retrieving revision 1.73 diff -u -d -r1.72 -r1.73 --- player.h 14 Jun 2004 18:34:25 -0000 1.72 +++ player.h 14 Jun 2004 21:39:58 -0000 1.73 @@ -31,6 +31,8 @@ #include "moving_object.h" #include "physic.h" +class BadGuy; + /* Times: */ #define TUX_SAFE_TIME 1250 @@ -183,7 +185,7 @@ /** let the player jump a bit or more if jump button is hold down (used when you hit a badguy) */ - void bounce(); + void bounce(BadGuy* badguy); bool is_dead() const { return dead; } Index: badguy.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/badguy.cpp,v retrieving revision 1.107 retrieving revision 1.108 diff -u -d -r1.107 -r1.108 --- badguy.cpp 14 Jun 2004 18:34:25 -0000 1.107 +++ badguy.cpp 14 Jun 2004 21:39:57 -0000 1.108 @@ -1028,7 +1028,7 @@ void BadGuy::squish_me(Player* player) { - player->bounce(); + player->bounce(this); Sector::current()->add_score(Vector(base.x, base.y), 50 * player_status.score_multiplier); @@ -1050,7 +1050,7 @@ // mrbomb transforms into a bomb now explode(false); - player->bounce(); + player->bounce(this); Sector::current()->add_score(Vector(base.x, base.y), 50 * player_status.score_multiplier); sound_manager->play_sound(sounds[SND_SQUISH], get_pos()); @@ -1084,7 +1084,7 @@ set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); } - player->bounce(); + player->bounce(this); player_status.score_multiplier++; @@ -1101,7 +1101,7 @@ if(physic.get_velocity_y() >= 0) return; - player->bounce(); + player->bounce(this); Sector::current()->add_score(Vector(base.x, base.y), 25 * player_status.score_multiplier); @@ -1132,7 +1132,7 @@ physic.set_velocity_x(physic.get_velocity_x() * 2.0f); // XXX magic number: 66 is BGM_BIG height - player->bounce(); + player->bounce(this); base.y += 66 - base.height; Sector::current()->add_score(Vector(base.x, base.y), |