[Super-tux-commit] supertux TODO,1.66,1.67
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wkendrick
From: Ryan F. <sik...@us...> - 2004-06-08 20:37:29
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Update of /cvsroot/super-tux/supertux In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14326 Modified Files: TODO Log Message: - updated TODO Index: TODO =================================================================== RCS file: /cvsroot/super-tux/supertux/TODO,v retrieving revision 1.66 retrieving revision 1.67 diff -u -d -r1.66 -r1.67 --- TODO 8 Jun 2004 20:08:46 -0000 1.66 +++ TODO 8 Jun 2004 20:36:48 -0000 1.67 @@ -28,16 +28,19 @@ - some fixed levels still have "glitches". See the menu level where some of the tiles are "wrong" and don't fit [H] Buttjump related things - ? Right now only breaks bricks beneath tux - what else should it break - Should kill enemies with a certain range - Done--now needs to be tweaked - Animation (need images) - ? Should disable Tux's movement temporarily (1 second?) + - Should be a powerup item + - Should break bricks if Tux is on top of bricks, otherwise it should + kill enemies within a close range. + - After enemy-kill is used, powerup should be removed from Tux +[H] Icebullet related things + - we should decide on specifics [H] Tux should fall while walking in tiles that have a space between. - Possible solution: reduce Tux's width when checking collision with tiles [H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer types instead. -[H] Dead Tux/badguys should be drawn on top of the foreground layer [H] Graphics - New forest tileset - Badguy sprites |