[Super-tux-commit] supertux/src gameloop.cpp,1.145,1.146 worldmap.cpp,1.82,1.83
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wkendrick
From: Ricardo C. <rm...@us...> - 2004-06-03 17:50:03
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Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv27342/src Modified Files: gameloop.cpp worldmap.cpp Log Message: Fixed a couple of evil spaces. Index: worldmap.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/worldmap.cpp,v retrieving revision 1.82 retrieving revision 1.83 diff -u -d -r1.82 -r1.83 --- worldmap.cpp 3 Jun 2004 17:41:22 -0000 1.82 +++ worldmap.cpp 3 Jun 2004 17:49:54 -0000 1.83 @@ -845,7 +845,7 @@ WorldMap::draw_status(DrawingContext& context) { char str[80]; - sprintf(str, "%d", player_status.score); + sprintf(str, " %d", player_status.score); context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1); context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1); Index: gameloop.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.cpp,v retrieving revision 1.145 retrieving revision 1.146 diff -u -d -r1.145 -r1.146 --- gameloop.cpp 3 Jun 2004 17:41:22 -0000 1.145 +++ gameloop.cpp 3 Jun 2004 17:49:54 -0000 1.146 @@ -712,22 +712,22 @@ context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0), LAYER_FOREGROUND1); } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { - sprintf(str, "%d", time_left.get_left() / 1000 ); + sprintf(str, " %d", time_left.get_left() / 1000 ); context.draw_text_center(white_text, _("TIME"), Vector(0, 0), LAYER_FOREGROUND1); context.draw_text_center(gold_text, str, Vector(4*16, 0), LAYER_FOREGROUND1); } - sprintf(str, "%d", player_status.distros); + sprintf(str, " %d", player_status.distros); context.draw_text(white_text, _("COINS"), - Vector(screen->w - white_text->get_text_width(_("COINS"))+white_text->get_text_width(str), 0), + Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(str), 0), LAYER_FOREGROUND1); context.draw_text(gold_text, str, - Vector(screen->w - gold_text->get_text_width("99"), 0),LAYER_FOREGROUND1); + Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1); context.draw_text(white_text, _("LIVES"), - Vector(screen->w - white_text->get_text_width(_("LIVES"))+white_text->get_text_width(str), 20), + Vector(screen->w - white_text->get_text_width(_("LIVES"))-white_text->get_text_width(str), 20), LAYER_FOREGROUND1); if (player_status.lives >= 5) { |