[Super-tux-commit] supertux/src gameobjs.cpp,1.33,1.34
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From: Ricardo C. <rm...@us...> - 2004-05-24 20:41:55
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Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14025/src Modified Files: gameobjs.cpp Log Message: Fixed checking for next point and the use of sprites. Index: gameobjs.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameobjs.cpp,v retrieving revision 1.33 retrieving revision 1.34 diff -u -d -r1.33 -r1.34 --- gameobjs.cpp 24 May 2004 11:59:59 -0000 1.33 +++ gameobjs.cpp 24 May 2004 20:41:43 -0000 1.34 @@ -280,8 +280,7 @@ /* Flying Platform */ -#define FLYING_PLATFORM_FRAMES 1 -Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES]; +Sprite *img_flying_platform; FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader) { @@ -319,7 +318,7 @@ void FlyingPlatform::draw(ViewPort& viewport, int ) { -img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y))); +img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y))); } void @@ -327,21 +326,21 @@ { // TODO: Remove if we're too far off the screen - // FIXME: change frame if(!move) return; if((unsigned)point+1 != pos_x.size()) + { if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) || (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) || - pos_x[point+1] == pos_x[point+1]) && + pos_x[point] == pos_x[point+1]) && ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) || (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) || - pos_y[point+1] == pos_y[point+1])) + pos_y[point] == pos_y[point+1])) { point++; -std::cerr << "next point: " << point << std::endl; } + } else // last point { // point = 0; @@ -349,14 +348,14 @@ return; } -if(pos_x[point] > base.x) +if(pos_x[point+1] > base.x) base.x += velocity * frame_ratio; -else if(pos_x[point] < base.x) +else if(pos_x[point+1] < base.x) base.x -= velocity * frame_ratio; -if(pos_y[point] > base.y) +if(pos_y[point+1] > base.y) base.y += velocity * frame_ratio; -else if(pos_y[point] < base.y) +else if(pos_y[point+1] < base.y) base.y -= velocity * frame_ratio; /* float x = pos_x[point+1] - pos_x[point]; @@ -387,7 +386,7 @@ case CO_PLAYER: // pplayer_c = (Player*) p_c_object; move = true; - + break; default: @@ -406,9 +405,5 @@ img_trampoline[i] = sprite_manager->load(sprite_name); } - for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++) - { - sprintf(sprite_name, "flying_platform-%i", i+1); - img_flying_platform[i] = sprite_manager->load(sprite_name); - } + img_flying_platform = sprite_manager->load("flying_platform"); } |