[Super-tux-commit] supertux/src gameloop.cpp,1.132,1.133 level.cpp,1.78,1.79 leveleditor.cpp,1.120,1
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From: Ricardo C. <rm...@us...> - 2004-05-19 10:29:51
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Update of /cvsroot/super-tux/supertux/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3111/src Modified Files: gameloop.cpp level.cpp leveleditor.cpp Log Message: Level's draw_bg() now takes full care of the background drawing. Index: level.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/level.cpp,v retrieving revision 1.78 retrieving revision 1.79 diff -u -d -r1.78 -r1.79 --- level.cpp 18 May 2004 14:03:53 -0000 1.78 +++ level.cpp 19 May 2004 10:29:39 -0000 1.79 @@ -762,14 +762,21 @@ void Level::draw_bg() { - // Tile background horizontally - int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w; - int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h; - for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++) - for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++) - img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0, - x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy, - x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h); + if(img_bkgd) + { + // Tile background horizontally + int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w; + int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h; + for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++) + for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++) + img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0, + x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy, + x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h); + } + else + { + drawgradient(bkgd_top, bkgd_bottom); + } } void Index: gameloop.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/gameloop.cpp,v retrieving revision 1.132 retrieving revision 1.133 diff -u -d -r1.132 -r1.133 --- gameloop.cpp 18 May 2004 14:02:47 -0000 1.132 +++ gameloop.cpp 19 May 2004 10:29:39 -0000 1.133 @@ -145,10 +145,7 @@ char str[60]; - if (get_level()->img_bkgd) - get_level()->draw_bg(); - else - drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom); + get_level()->draw_bg(); sprintf(str, "%s", world->get_level()->name.c_str()); gold_text->drawf(str, 0, 220, A_HMIDDLE, A_TOP, 1); @@ -719,10 +716,7 @@ { char str[80]; - if (get_level()->img_bkgd) - get_level()->draw_bg(); - else - drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom); + get_level()->draw_bg(); blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1); Index: leveleditor.cpp =================================================================== RCS file: /cvsroot/super-tux/supertux/src/leveleditor.cpp,v retrieving revision 1.120 retrieving revision 1.121 diff -u -d -r1.120 -r1.121 --- leveleditor.cpp 15 May 2004 18:26:48 -0000 1.120 +++ leveleditor.cpp 19 May 2004 10:29:39 -0000 1.121 @@ -927,10 +927,7 @@ Uint8 a; /* Draw the real background */ - if (le_world->get_level()->img_bkgd) - le_world->get_level()->draw_bg(); - else - drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom); + le_world->get_level()->draw_bg(); if(le_current.IsTile()) { |