Re: [Super-tux-devel] Tux Levels - The testing can begin!
Brought to you by:
wkendrick
From: Marek <wa...@gm...> - 2004-04-21 18:26:58
|
Hi! Thanks, Matze, for that large report. Let me just comment on a few things: >-Antarctica1: (lives used 1) > * ok, but maybe too hard for the very first map... > > There are two options: Either I'll make it a little easier, or build another (very easy) tutorial level to be placed before the first map. Still unsure which one I'll choose. >-Entrance to the cave: (Number of lives used: 12) > * There's still a bug with the cavebackground, the parts at the left side > disappear too early. > > I noticed that, too, but it seems that can't be fixed with the level editor. Maybe one of the code crunchers can help out here... :-) >-The Cave6: (lives used: ?) > * It seems you start in a wall, and are dead before the map even starts. > At this place I cheated to get to the next map :) > > That's strange... didn't happen to me, though. >-The Castle of Nolok (lives used: 5) > * why did you redesign the place with the 3 flames. > > Simple: Because it was impossible to pass this place as big Tux. As for all the other (map-related) things you mentioned: They'll be fixed in the next version (which will probably be ready this weekend). Marek |