[Super-tux-devel] Tux Levels - The testing can begin!
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From: Marek <wa...@gm...> - 2004-04-20 17:33:05
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Hi guys! I finally polished all 24 levels and sent them to Ricardo to commit. I believe they'll be in the CVS very soon. After we agreed on IRC that the game is too hard in general, I made most of the levels a little easier. Please look through the levels and tell me if you find anything that needs to be fixed, such as: -Difficulty (are there really unfair spots that are near unbeatable?) -Graphic glitches (wrong or missing tiles) -Item placement (are there enough or too many items somewhere?) -Secrets (are they too hard or too easy to find?) (Hint: The engine in its current state only allows for two kinds of secrets: Invisible blocks/floors and fake walls. Also, keep in mind that you can walk across the ceiling of, for example, a cave level, if you can find a way to jump up there.) -Anything else that appears not right to you Also, I don't really like the naming of the levels; some levels have real titles while others are just numerated (Antartica 1-10, The Cave 1-6). If anyone can come up with good names for those levels, please send them to me as well. Have fun! Marek -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS dpu@ s:+ a-- C++(++++)$ UL++>++++ P+ L+++>+++++ E- W++ N o? K- w--- O M+@ V- !PS !PE Y+ PGP++@ t--- 5-- X- R+(++) tv-- b++@ DI+ D+>++++ G++ e>++++ h--- r++(+++) y+++ ------END GEEK CODE BLOCK------ |