Re: [Super-tux-devel] A chat with Bill Kendrick
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From: Ingo R. <gr...@gm...> - 2004-04-17 15:14:15
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Marek <wa...@gm...> writes: > Hmmm... the problem is, I designed the levels for the current jumping > height. If Tux can jump higher, I'll have to redesign a lot of maps... > :( The normal jump should be 4 tiles high, while the accelerated should be 5 tiles high. Currently both are something like 4.5 tiles high, so level changes should be minimal. > IMHO, Tux should be sliding less. The way it currently is, the sliding > makes a lot of jumps extremely frustrating. Jepp, currently Tux slides to much, there are also a lot of situations where you just run into enemies, without having much a chance to dodge or break, unless you already know where the enemies appear (ie. already run into them). Slowing down some enemies and giving better breaking abilities should help. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |