Re: [Super-tux-devel] A chat with Bill Kendrick
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From: Ricardo C. <ri...@ae...> - 2004-04-17 13:56:45
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This kind of bug and wanted features submitting is a very healthing thing = and=20 I appreciate it. Here goes, a few comments. Em S=E1bado, 17 de Abril de 2004 12:04, o sik0fewl =A0 escreveu: > Hi, > > Bill came into #supertux today/tonight and pointed out some things that > needed to be fixed. I've summarized them here. > > ----- > > Grass in front of tux looks wrong > - Snow Level 1 > Tilesets behaviour can be changed through the *.stgt file. Though, I am no= t=20 familiar with that, could you fix that, Ingo? > Ice blocks shouldn't walk through eachother > That behaviour was lost after cleanups and fixes in the collisions code. I= 'll=20 have a look at that. > Stalactite hangs to low > That's a known bug, related with the fact that timing is no longer fixed. > Jumping through two blocks is almost impossible (so is falling through > them) > Tux jumping is a bit broken, I'll look forward for a fix. > Eggs come out of opposite side.. should always be right. > It just follows SuperMario 3 behaviour. Eggs go for the opposite side wher= e=20 you collided with the box. This was introduced a while ago (0.0.6 features this behaviour) and I vote= to=20 keep it. > Iceblocks shouldn't die after hitting a single enemy > I think we should talk more about gameplay behaviours... Maybe in a future= =20 meeting. > Tux should jump higher if you are running > True. Jumping code should be reviewed. > Lives don't reset after Game Over > Known bug... A patch, anyone? :) > Tux should run faster when Ctrl is DOWN > Doesn't that happens? Well, the animation speed is too fast (timing issue), but besides that, it= =20 works fine. > "Tux looks too stiff when jumping" > I don't know what you mean :=AD? > The egg should be able to be changed directions when bouncing the block > underneath it. > Ooops, looks like that was removed during a cleanup... > When Tux jumps in front of a pipe he shouldn't hit the lip of the pipe > (anti-physics) > - seemed okay for me, though > Seems okay to me too. > * make ST easier > [04:15:59] <kendrick> probably just increase accelerations > [04:16:10] <kendrick> make him jump quicker, but for less frames > [04:16:23] <kendrick> make his turn-around speed faster > > [04:18:51] <kendrick> whenever i hit [Esc] when looking in contrib levels, > it quits! :) > Not only in the Contribs, but in the Options or any other dialog. It shoul= d=20 use the back button... I already sent a patch for that... It was never applied, I still have it, = and=20 will apply it. > Find a better decel rate for sliding on ice > > [04:27:51] <kendrick> btw; when you push into a wall (e.g., hit arrow > right, but you can't move cuz of the wall), and then let go of [right] and > jump, you shouldn't have any forward momentum! > > > -- > Ryan (sik0fewl) > http://digitalhell.cjb.net/~ryan/supertux/ =2D-=20 The only real advantage to punk music is that nobody can whistle it. |