Re: [Super-tux-devel] Badguy collision patch
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From: Ricardo C. <ri...@ae...> - 2004-04-17 13:07:07
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Applied, thx :) About the Mr. Bomb behaviour, I think it's fine as it is currently. I mean= ,=20 if it moved, it would be a lot easier to escape from the explotion... About that Mr. Bomb bug, I just noticed that too :( Also, the "Penguins ca= n=20 fly" sentence that appeared when Tux died has gone too... We have to check= =20 the cvs logs... Ricardo Cruz Em S=E1bado, 17 de Abril de 2004 04:23, o sik0fewl =A0 escreveu: > Hi, > > This patch causes badguys to be killed when they run into an exploding bo= mb > or get hit by stalactite (as suggested by Ricardo). > > One thing I'd like to change is that when mrbombs run into exploding bombs > they should blow up instead of being killed off. This isn't really possib= le > right now unless a new "explosion" badguy is created (unless I missed > something). Ingo or somebody else might know the best way. Just let me kn= ow > how you want it done and I'll [try to] do it that way. > > Also, I noticed in the latest CVS that mrbombs walk a few pixels little > lower than everybody else. I'm not sure what was changed to cause this. A= ny > reason for this? > > -- > Ryan > =2D-=20 Sam: What do you say, Norm? Norm: Any cheap, tawdry thing that'll get me a beer. -- Cheers, Birth, Death, Love and Rice Sam: What do you say to a beer, Normie? Norm: Hiya, sailor. New in town? -- Cheers, Woody Goes Belly Up Norm: [coming in from the rain] Evening, everybody. All: Norm! (Norman.) Sam: Still pouring, Norm? Norm: That's funny, I was about to ask you the same thing. -- Cheers, Diane's Nightmare |