Re: [Super-tux-devel] Few improvements to the world map
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2004-04-17 13:07:06
|
Ingo, could you give a look at that patch and apply it, since I am not=20 familiar with the worldmap code. Ryan, you have committed a few good patches already, would you be interest= ed=20 to have a cvs account? If yes, tell us your sourceforge username. (anyway, Tobias and Bill are the only ones with power to give you cvs=20 access :) ) Ricardo Cruz Em S=E1bado, 17 de Abril de 2004 09:03, o sik0fewl =A0 escreveu: > Hi, > > I was really bored so I decided to clean up the worldmap (since it looks > pretty ugly with those placeholders for levels). > > This patch replaces all the ugly tiles with the proper road tiles and > inserts the greendot for levels (the code was already there, stuff just > needed to be added to the worldmap file). > > I also added a function to worldmap.h/cpp to let tux stop on the levels > instead of running past them. > > Only the first three levels work; they are mapped to the default levels. = If > you hit enter on any of the other levels SuperTux will abort due to a > failed assertion. After you complete a level the same level will start > again, hit escape to return to the worldmap and choose the next level. > > -- > Ryan > http://digitalhell.cjb.net/~ryan/supertux/ > =2D-=20 I love dogs, but I hate Chihuahuas. A Chihuahua isn't a dog. It's a rat with a thyroid problem. |