[Super-tux-devel] Few improvements to the world map
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wkendrick
From: sik0fewl <xxd...@ho...> - 2004-04-17 08:03:16
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Hi, I was really bored so I decided to clean up the worldmap (since it looks pretty ugly with those placeholders for levels). This patch replaces all the ugly tiles with the proper road tiles and inserts the greendot for levels (the code was already there, stuff just needed to be added to the worldmap file). I also added a function to worldmap.h/cpp to let tux stop on the levels instead of running past them. Only the first three levels work; they are mapped to the default levels. If you hit enter on any of the other levels SuperTux will abort due to a failed assertion. After you complete a level the same level will start again, hit escape to return to the worldmap and choose the next level. -- Ryan http://digitalhell.cjb.net/~ryan/supertux/ _________________________________________________________________ Add photos to your messages with MSN Premium. Get 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines |