[Super-tux-devel] Badguy collision patch
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From: sik0fewl <xxd...@ho...> - 2004-04-17 03:23:57
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Hi, This patch causes badguys to be killed when they run into an exploding bomb or get hit by stalactite (as suggested by Ricardo). One thing I'd like to change is that when mrbombs run into exploding bombs they should blow up instead of being killed off. This isn't really possible right now unless a new "explosion" badguy is created (unless I missed something). Ingo or somebody else might know the best way. Just let me know how you want it done and I'll [try to] do it that way. Also, I noticed in the latest CVS that mrbombs walk a few pixels little lower than everybody else. I'm not sure what was changed to cause this. Any reason for this? -- Ryan _________________________________________________________________ MSN Premium includes powerful parental controls and get 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines |