Re: [Super-tux-devel] New sliding patch
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From: Ricardo C. <ri...@ae...> - 2004-04-16 16:27:39
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I've applied your patch. Could someone hack into the collisions between badguys. For instance, when= =20 Mr. Bomb explodes, he should kill other bad_guys too. Or when the stalactit= e=20 falls into a badguy, he should die... It should be pretty easy and fun... :) Thx, Ricardo Cruz Em Sexta, 16 de Abril de 2004 03:35, o sik0fewl =A0 escreveu: > Hi, > > I've made it so that sliding on ice works again (after the changes to the > input handling functions--looks much nicer now, btw). > > I also changed supertux.stgt to make snow5.png ice. You can try out slidi= ng > around on ice in the second level. I wasn't really sure what would be a > good sliding rate so people should try fiddling with different values. > > Right now the accel/decel rate is the direct inverse of the velocity.. th= is > inverse can be increased or decreased. > > Also, the smalltux animation doesn't "slide", he walks to a stop.. haven't > really looked into where to fix this, but I'm sure others could find it a= nd > fix it before I could. > > -- > Ryan > http://digitalhell.cjb.net/~ryan/supertux/ > > _________________________________________________________________ > Add photos to your e-mail with MSN Premium. Get 2 months FREE* > http://join.msn.com/?pgmarket=3Den-ca&page=3Dbyoa/prem&xAPID=3D1994&DI=3D= 1034&SU=3Dht >tp://hotmail.com/enca&HL=3DMarket_MSNIS_Taglines =2D-=20 "I don't know what their gripe is. A critic is simply someone paid to render opinions glibly." "Critics are grinks and groinks."=20 =2D- Baron and Badger, from Badger comics |