Re: [Super-tux-devel] First Island Level Order (and Problems with Flexlay)
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From: Ingo R. <gr...@gm...> - 2004-04-16 13:41:23
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Marek <wa...@gm...> writes: > I thought about the design and level order of the first island, here > is my proposal: Here a little screenshot of the first island: http://pingus.seul.org/~grumbel/tmp/supertux-worldmap-2004-04-15.jpg It has room for 30 levels, but be can 'compact' it a bit more if necessary of course. > I think every island should have a miniboss and a final boss, what > do you think? Should have 'yes', will have, most likly 'no'. Both from a graphic and programming point of view bosses can be quite throublesome and I would like to get milestone1 out real soon now. So if we don't get real bosses till then we strip them out or reduce them to something extremly simplfied (little sign in the boss area "I will be back after lunch" or so). > Anyway, in total, that's 16 levels and two bosses which should be > enough for milestone 1. (If not, the Snow and Sky levels fit in > there, too, but maybe you should save some of the good levels for > the second island :-)) Since second island might already have backscrolling/vertical scrolling and might also take place in another tileset, I think we should 'burn' (ie. use) all levels that we have now if they are fun. Whats not so fun can go into the contrib section. > For this setting, the world map should include a rather large cave, > a small ice fortress, a bridge and a castle on an overall icy > surface. I suggest we symbolize the caves and bridges simply by different icons for the levels, since this is something that can be done with little effort, while anything else could get really complicated if it should look decent. > tile_selector.cxx: In member function `void TileSelector::draw()': > tile_selector.cxx:111: error: 'class CL_Display' has no member named ' > push_modelview' > tile_selector.cxx:112: error: 'class CL_Display' has no member named ' > add_translate' > tile_selector.cxx:150: error: 'class CL_Display' has no member named ' > pop_modelview' > > Has anyone got an idea what's wrong? Needs new ClanLib version, due to added zoom support. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |