Re: [Super-tux-devel] Some ideas ...
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From: Ricardo C. <ri...@ae...> - 2004-04-12 20:34:52
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Before commenting them, let me just say thx for your comments. Em Segunda, 12 de Abril de 2004 01:57, o Athanasios Voyatzis escreveu: > I found a little bug in supertux: when you play the game more than 1 time, > the > hiscore don't start at 0, it continues. (sorry for my bad english) e.g. > first > game ends with 500 points, second game starts with 500 pts. > That's a known bug (at least to me ;) ), but since a lot of code is being redesigned, its naturally that bugs like that appear. Will be fixed later. > the second is, that if you get hurt, you get automaticly small, even if you > > are super-coffee-tux. It would be better, if you get at first normal big > tux > I agree with you, but it currently follows SM1 behaviour, I also think that the SM3 one is much better. Do you guys think we should follow SM3 behaviour? > and then small. By the way, after a hit by an enemy, tux should be for 1 - > 2 > > sec unmortal. > Doesn't that happen already? > One thing I don't like (and my girlfriend), is the time. I haven't got any > time to find some secrets ... (are there any? e.g. hidden lives, coins or > fishes?). It would be nicer, if you can choose, on or off, or you get more > time. > I agree, especially in the 1st level, the time is just too short. Anyway, the levels are being polished... Futhermore, the built-in leveleditor is not totally working, so we can't yet easily change them. > what about SVGA (1024x768) or higher? > That resolution is just too much, but I agree to go for 860x600. > I thinkthe enemys are a good idea (computer, laptops ...) but the style of > them are no the same as of tux (he is cute ;o) - girlfriend -) > If you keep updated with the cvs, you'll noticed that the enemies are being redrawn by Ingo Ruhnke. > I hope you can understand what I wanted to say, and I wish you a good > evening > and happy Eastern > Thx and happy Easter to you too, Ricardo Cruz > Atha > > At...@gm... -- Use the Force, Luke. |