Re: [Super-tux-devel] 2 players mode [patch]
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From: Ricardo C. <ri...@ae...> - 2004-04-03 12:03:44
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What's so bad about that way of coding? Really, I am allways looking forward to improve my skills. Ricardo Cruz Em Sexta, 2 de Abril de 2004 15:10, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > And my patch > > isn't a hack. I agree that in the future, there should be a split > > between the levels for both modes. > > It scatteres a lot of "for(unsigned int i = 0; i < players_nb; i++)" > across the source, given a better management of gameobjects that could > be done quite a bit nicer. The major problem however is that it > introduces a feature that isn't needed at the moment shortly before > release time. > -- "For the love of phlegm...a stupid wall of death rays. How tacky can ya get?" - Post Brothers comics |