Re: [Super-tux-devel] 2 players mode [patch]
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From: Ingo R. <gr...@gm...> - 2004-04-02 14:11:14
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Ricardo Cruz <ri...@ae...> writes: > I think that the 2player mode is fun enough currently. Given the lack of gameplay tuning and levels, I don't even consider single player mode "fun enough" at the moment. So I really consider it relativly useless to even start thiniking about 2player mode at this point. > And my patch > isn't a hack. I agree that in the future, there should be a split > between the levels for both modes. It scatteres a lot of "for(unsigned int i = 0; i < players_nb; i++)" across the source, given a better management of gameobjects that could be done quite a bit nicer. The major problem however is that it introduces a feature that isn't needed at the moment shortly before release time. Anyway, if you really want to make a 2 player mode, I would strongly recomment to do one in MarioBros style (ie. no scrolling, respawning enemies, etc.): http://www.sultan-zonk.de/software/arcade/pics/mario_preview.gif That way you could easily avoid all that throuble that a 'real' two player mode would give. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |