Re: [Super-tux-devel] To be done
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From: Ricardo C. <ri...@ae...> - 2004-04-02 13:38:17
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I forgot to mention that I also think that there should be an Enemy base class and each enemy would be derivated from that. That way enemies creation would be simpler and flexibler and the bad_guy.c wouldn't be so overcrowed. Of course, then there should be an enemies directory, so that there won't too many files in src... Maybe there should be also a base dir with screen.c, texture.c, timer.c and physics.c. Em Sexta, 2 de Abril de 2004 01:51, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > > - Frontend change > > It should be possible to have a SDL <-> OpenGL frontend change in the > > fly. Some time ago, I've made a hack that would just restart the app, > > when a 'change frontend' option was selected. But it should be more > > powerfull than that, allowing the change to occur during the gameplay. > > I don't consider it much important, it would be nice to have, but > nobody will miss it if it isn't there. I can't even name much > commercial games that support on the fly switching of graphic drivers. > > I think it's important to have an option to change frontend in the game, since not everyone starts everything from the command line. But you are right, change in the fly is useless, so my patch would be enough. I will update it and send it again. Tobias, what about that script that used glxinfo to see if X had accel support? Ricardo Cruz -- O'Toole's commentary on Murphy's Law: Murphy was an optimist. |