Re: [Super-tux-devel] 2 players mode [patch]
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From: Ricardo C. <ri...@ae...> - 2004-04-02 13:38:17
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I just remembered something; when a player is made to go into tiles, it should die. I will add that. Em Sexta, 2 de Abril de 2004 01:32, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > Anyway, I would like to hear feedback about the gameplay. > > Currently, each player has its own lives,. Thus, ending the game, as > > soon as both players don't have any lives. Tobias agreed with this, > > what do you think? Do you think the screen should be splited out? > > At this point in time I wouldn't care at all about multiplayer modes, > since there are neither levels, gameplay-elements nor any 'what it > should be like' documents around. So it will just end up in > implementing something in the wild which will later be needed to > removed and reimplemented in a proper way. The code is already crufty > enough, time is better spend cleaning it further up instead of > implementing new unneeded hacks into it. > I think that the 2player mode is fun enough currently. And my patch isn't a hack. I agree that in the future, there should be a split between the levels for both modes. > > (currently the score is shared by both, but this will be fixed) > > Its pointless to try to fix something that we not even know if it is a > bug, in coop-mode sharing the score might be a very valuable option. I didn't thought about that... Ricardo Cruz -- We will have solar energy as soon as the utility companies solve one technical problem -- how to run a sunbeam through a meter. |