Re: [Super-tux-devel] New tiles in CVS
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From: Ingo R. <gr...@gm...> - 2004-03-25 02:45:09
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Ingo Ruhnke <gr...@gm...> writes: > More flexible tile code is now in CVS (thanks to Tobias :), still > needs a bit of cleanup until the old stuff runs again, however here is > a first screenshot: > > http://pingus.seul.org/~grumbel/tmp/supertux-newtiles.png Have fixed the tilemaps a bit and added a translation table between old and new tile ids, so loading old levels works again. Converter for the very old levels should be up and running too. Exporter for the windstille-editor levels is up and running as well (except enemies). Old levels now look of course a bit weird, since old and new tiles don't always match 100% and especially since new tiles require some transition tiles to look really good, however loading and playing them works (except the goal), so it shouldn't be to hard to convert them step by step completly. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |