Re: [Super-tux-devel] Worldmap
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From: Ricardo C. <ri...@ae...> - 2004-03-21 14:15:55
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That sounds really great! But when I try to run it, I get: [rick2@docelar supertux]$ supertux --worldmap supertux: worldmap.cpp:128: void WorldMapNS::WorldMap::load_map(): Assertio= n=20 `in' failed. Aborted What's the problem? I also don't like the fact that we have to do 'make install', in order to = run=20 the game :( Ricardo Cruz Em S=E1bado, 20 de Mar=E7o de 2004 00:23, o Ingo Ruhnke escreveu: > Supertux CVS now features a worldmap, similar to MarioBros3, graphics > are currently just placeholders and starting levels, music and other > funky stuff isn't supported either, however the movement and loading > of tilemap and definitions files already works rather well. To enter > the worldmap mode, use the --worldmap switch: > > ./supertux --worldmap =2D-=20 There's got to be more to life than compile-and-go. |