Re: [Super-tux-devel] RE: Super-tux-devel digest, Vol 1 #102 - 11 msgs
Brought to you by:
wkendrick
From: Ingo R. <gr...@gm...> - 2004-03-20 19:54:32
|
Eduardo Hern=C3=A1ndez <cos...@ho...> writes: > You didn't got me. More clearly I meant. Level 1-3 is prolly going > to be iced based. But should level 4 be a cave level? Mostly I was > asking about if there is a general idea of which levels to make and > in which order to make em. Knowing that helps for designers coz > level 15 shouldn't be as easy as level 5. Since we have neither a huge amount of tiles, nor a huge amount of enemies ready I think we don't need any guidelines on what levels should be created and how they should look like. After all its all ice and snow, so we can pretty much swap them as we like without anybody noticing. Also pretty much every enemy fits into every tileset, so no need for a style guide there either at the moment. Sure for the next milestone we might need to decide what tileset to use and if we should reuse any stuff from the former milestones, but for now we can basically use everything that is available. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |