Re: [Super-tux-devel] Ok then..
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From: Ricardo C. <ri...@ae...> - 2004-03-20 02:37:56
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Holla Eduardo! ;) Em S=E1bado, 20 de Mar=E7o de 2004 02:08, o Eduardo Hern=C3=A1ndez escreveu: > Well it seems like you have a defined path of what you want to do, however > I don't think I would want to rewrite supertux in C++ if there is a decent > piece of game in the 0.1, so I'm not quitte sure I will feel like helping > there... > In case you haven't noticed, we are already compiling it under g++, so it = is=20 already ported ;) Anyway, speaking about C++, I haven't really understood what exactly we ar= e=20 going to use... I am all for the use of classes, but Tobias showed little interest on this= =2E..=20 Since we are now using g++, we can port piece per piece (like fonts, then=20 textures, then menus, then levels, then player...). I could start working o= n=20 these. Can I start using booleans? I really hate to see those show_menu with valu= es=20 as 0 and 1. Ingo and Tobias already expressed their willing to use strings, instead of= =20 chars. Truth be told, I don't have knowledge on this... I mean, I've learne= d=20 C++ basically by myself. Currently I'm only on my 1st year of college (so=20 i've just learned Haskell and now started with C). Obviously, I've studied the use of templates, however never used them in=20 practice, and I've never going further with the Standard Template Library. So, I can't vote on this. > But if you are saying supertux main need is artists then I will do art. I > guess I would try to get the other artist through IRC and the mailing lis= t, > but I think that maybe a list of developers and the job they are actually > doing(something general like designer, programmer, artist, sound engineer > and so on) and how to contact them. I need to talk to them about what are > they doing so I can do stuff that no one is working on, and get informati= on > about the conventions(file type, size of sprites and such) > Basically, yes, we are really in the need of artists for the creation of a= =20 tileset and levels. But there are some small stuff you could help in the code. Small stuff lik= e=20 the behavior and looking for bugs. For example, Tux's jump is ugly and shou= ld=20 be tile-based, as described at: http://super-tux.sourceforge.net/milestone1/gameplay.html > And actually it was version 0.0.5 that atracted me united to the lack of > games in linux ;) > Currently, there are thousands of linux games (gametome has a database of = an=20 hundred games!), but not more than a hand of platform ones. > I sent an email to the supertux website also, tought I dont know if the > ones who manage the website are supertux developers too. If so I would ha= ve > written it here. > The email on the page is the one of the mailing list, isn't it? Gracias, Ricardo Cruz =2D-=20 Sentenced to two years hard labor (for sodomy), Oscar Wilde stood handcuffed in driving rain waiting for transport to prison. "If this is the way Queen Victoria treats her prisoners," he remarked, "she doesn't deserve to have any." |