Re: [Super-tux-devel] SuperTux design
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From: Ingo R. <gr...@gm...> - 2004-03-19 00:32:26
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Eduardo Hern=C3=A1ndez <cos...@ho...> writes: > Anyways I wanted to say I think that a complete design of SuperTux > should be the first aim of the project first, with defined > milestones and such. After the design document is complete the game > development should try to stick to it even if a 'neat feature' is > tought afterwards. I can help with design it if that position is > aviable. Goals for Milestone1 are documented at: * http://super-tux.sourceforge.net/milestone1/ Planing much further then milestone1 however is relativly useless, since one first needs to know how milestone1 turned out, what worked and what didn't, etc. > Well that's at least my idea of how the game should be made. It just > seems to me like the project is rather deorganized and some persons > don't know how to do things coz it hasn't been defined yet. I don't know from where you get that expression, sure its not all perfect, but compared to a lot of other projects around its rather well organized. And anyway, this is a open source project mainly developed for fun, so no need to have a full fledged design document to collect publisher money. If you want to flesh out the current milestone1 docu and add stuff, go ahead. > Also I don't know if who are the project administrators and who is > the one who has the vision of what should SuperTux be like. I'm > interested in that to talk with that person about the game design. Join IRC, #supertux, irc.freenode.net, most people involved with the game hang out there. --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |