[Super-tux-devel] SuperTux design
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wkendrick
From: <cos...@ho...> - 2004-03-18 23:32:21
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Hey, I'm new here and never participated in an open source project before but I feel like I want to help. I don't even know if the right way of using a mailing list is sending an email to this address but I think it's worth a shot. Anyways I wanted to say I think that a complete design of SuperTux should be the first aim of the project first, with defined milestones and such. After the design document is complete the game development should try to stick to it even if a 'neat feature' is tought afterwards. I can help with design it if that position is aviable. After the design coding should start and prelimirary multimedia just to test the code should be made. I can help with C++ coding, not python tought I think I can learn python in little time. After the game has all the code complete, real levels, graphics, sound, music and levels should be included, as defined in the design document. I can help with graphics but I'm not good at sounds and music(at least not yet!). After the game is complete as the design document says it should, then new ideas of any kind should be voted yes or no to include them. Well that's at least my idea of how the game should be made. It just seems to me like the project is rather deorganized and some persons don't know how to do things coz it hasn't been defined yet. Also I don't know if who are the project administrators and who is the one who has the vision of what should SuperTux be like. I'm interested in that to talk with that person about the game design. -Coz _________________________________________________________________ MSN Amor: busca tu ½ naranja http://latam.msn.com/amor/ |