Re: [Super-tux-devel] TODO 0.0.7
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2004-03-17 18:24:51
|
Just to point out, that this would be the opportunity to define some deepe= r=20 changes in the level format and overall. Maybe we should use smaller tiles (20x20 ?) and resolution. Just a thought, Ricardo Cruz Em Quarta, 17 de Mar=E7o de 2004 16:10, o Ricardo Cruz escreveu: > I would go with the following layers: > > - slower speed background (moving in a slower speed than the games one); > - normal speed background (moving in normal speed); > - normal tiles - the ones that Tux has interaction with; > - normal speed foreground; > - slower speed foreground. > > Maybe we could have 3 layers of backround and foreground. > A part from this, there would be a static image or color for the > background and the moving platforms and bad guys. > > Ricardo Cruz > > Em Quarta, 17 de Mar=E7o de 2004 09:47, o settra escreveu: > > On Thu, 2005-03-17 at 03:32, Christopher A. Webber wrote: > > > Ah, good point. Sorry I generated the confusion there. > > > We could call it.... the effects layer? Heh, no, that's lame. > > > Wait a minute... what about the forescreen? :) > > > I've been taking exams and writing papers all day. I can't even tell > > > if those are good ideas or bad ideas anymore! ^_^ > > > > > > Christopher Allan Webber > > > > > > > > > > > > The bottom line > > > > Hi everyone, i'm settra, it' s the 1st time i write the ML but some of > > you might have seen me on the irc channel. > > That was for the presentation :P > > > > > > I propose this (layers are in order of display): > > -background :displays the landscape / cave > > -static-playground :static tiles > > -dynamic-playground :dynamic tiles and enemies > > -foreground :displays the landscape / cave > > > > of course, background and foreground do not display the same thing, but > > both play the same role (make supertux a little bit nicer to the eye) > > background would display mountains whereas foreground would display > > bushes and things like that (it might be nice it could be blurred wich > > would require alpha-blending). =2D-=20 You will triumph over your enemy. |