Re: [Super-tux-devel] TODO 0.0.7
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From: Ricardo C. <ri...@ae...> - 2004-03-17 16:09:00
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I would go with the following layers: =2D slower speed background (moving in a slower speed than the games one); =2D normal speed background (moving in normal speed); =2D normal tiles - the ones that Tux has interaction with; =2D normal speed foreground; =2D slower speed foreground. Maybe we could have 3 layers of backround and foreground. A part from this, there would be a static image or color for the backgroun= d=20 and the moving platforms and bad guys. Ricardo Cruz Em Quarta, 17 de Mar=E7o de 2004 09:47, o settra escreveu: > On Thu, 2005-03-17 at 03:32, Christopher A. Webber wrote: > > Ah, good point. Sorry I generated the confusion there. > > We could call it.... the effects layer? Heh, no, that's lame. > > Wait a minute... what about the forescreen? :) > > I've been taking exams and writing papers all day. I can't even tell if > > those are good ideas or bad ideas anymore! ^_^ > > > > Christopher Allan Webber > > > > > > > > The bottom line > > Hi everyone, i'm settra, it' s the 1st time i write the ML but some of > you might have seen me on the irc channel. > That was for the presentation :P > > > I propose this (layers are in order of display): > -background :displays the landscape / cave > -static-playground :static tiles > -dynamic-playground :dynamic tiles and enemies > -foreground :displays the landscape / cave > > of course, background and foreground do not display the same thing, but > both play the same role (make supertux a little bit nicer to the eye) > background would display mountains whereas foreground would display > bushes and things like that (it might be nice it could be blurred wich > would require alpha-blending). > > =2D-=20 You may already be a loser. -- Form letter received by Rodney Dangerfield. |