Re: [Super-tux-devel] TODO 0.0.7
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From: Ricardo C. <ri...@ae...> - 2004-03-16 17:49:51
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Oh! It looks like we are calling foreground for different things ;D Let me explain... in supertux, foregrounds are the tiles that the player h= as=20 interaction with, but you are right, foregrounds are nothing more than=20 backgrounds, but are just drawn over everything. So, what term should we us= e=20 instead? Ricardo Cruz Em Ter=E7a, 16 de Mar=E7o de 2004 17:29, o Bill Kendrick escreveu: > On Tue, Mar 16, 2004 at 05:16:45PM +0000, Ricardo Cruz wrote: > > I don't think we need a fourth layer for rain implementation... > > Your idea about the scrolling foreground looks interesting, but I didn= 't > > understood it very well, could you explain it a little further for us, > > that know nothing about Yoshi's? :) > > In other words, you'd have larger 'foreground' objects (like plants, I > guess) that scroll faster than the main 'layer' (where Tux and the enemies > are). > > And, of course, the 'background' layer (with far-off stuff) scrolls slower > than the main layer. > > As for rain, though... yeah, no need to do another layer. > > In "BoboBot", I did snow in the Iceman level by just drawing little sprit= es > > :^) > > -bill! > > =2D-=20 Men are always ready to respect anything that bores them. -- Marilyn Monroe |