Re: [Super-tux-devel] TODO 0.0.7
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From: Tobias <tob...@gm...> - 2004-03-16 17:31:00
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Am Di, den 16.03.2004 schrieb Ricardo Cruz um 12:16: > I don't think we need a fourth layer for rain implementation... No, why should we need it? The layer I have spoken about are in the level ... that we need an additional "layer" for the wheather engine to render things is obvious. ;) > Your idea about the scrolling foreground looks interesting, but I didn't > understood it very well, could you explain it a little further for us, that > know nothing about Yoshi's? :) I also didn't understand, what he meant by scrolling foreground. :) If it was fort the wheather implementation he could mean fog for example, which makes parts of the screen invisible for a few seconds while "scrolling". But actually I didn't understand, what he wanted to state. Greetz... Tobias Gläßer > Em Quarta, 16 de Março de 2005 16:09, o Christopher A. Webber escreveu: > > > - Wheather effects. > > > I think having wheather effects, which could be choosen by the > > > level-designers, would be a great feature for SuperTux. It would make > > > hand drawn clouds in the background unneccassary and provide a random > > > and eyecandy behaviour. The first step is to create a special > > > engine for effects in the background. For 0.0.7 clouds should be > > > enough, but it is aimed to be easy extendible and things like dynamic > > > rain, sunshine and storm could round up the feeling later. > > > > Ah, weather effects. I think I know how to pull that off. We should > > have an optional fourth layer on which rain animations can be run, or > > even allow for a scrolling foreground (like the plants on level 1-1 of > > yoshi's island.) What ya think? > > Finals will be over soon, and I'll have a lot more free time to work on > > the project. Cheers! > > > > Christopher Allan Webber > > > > > > > > The bottom line -- |