Re: [Super-tux-devel] press release / announcement
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From: Ricardo C. <ri...@ae...> - 2004-03-16 09:53:19
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Hi, That's really good, just misses the new features ;) The code is now much more mature, unfortunately this doesn't have a major= =20 reflection yet into the gameplay. But the user can count with the following= =20 additions: =2D support for OpenGL graphics rendering (use the -gl parameter, in case y= our=20 system has hardware rendering support); =2D full featured built-in level editor; =2D two new levels shipped, thus including a total of 4; =2D support for multiple levelsets and tilesets; =2D beautiful and easy to read fonts; =2D menus suffered a major improvement; =2D credits screen added; =2D saving/loading a game is now possible; =2D gameplay tunes: o BSoD gives a little jump, before falling (this incredibly reflects into = the=20 gameplay); o powerups directions is now depending on the Tux collision with the brick= s; o velocity has been adjusted. =2D support for stereo sounding; =2D a new music is used when you are lacking out of time. =46or more details, give a look at the ChangeLog file, shipped along with t= he=20 package. -- I don't think SuperTux's future should be mentioned in the announcement,=20 after all, it looks like we are asking sorry and are embarrassed by the=20 game. A brief mention can absolutely take place, but more information should be= =20 only available via the webpage for more interested players. Crediting the authors would be also nice. Ricardo Cruz Em Ter=E7a, 16 de Mar=E7o de 2004 15:25, o Christopher A. Webber escreveu: > I have developed a press release concerning the development of our > game. Feel free to edit it as you like. > > SuperTux version 0.0.6 is a massive rewrite of the older SuperTux code > (from 0.0.5, before the recent rejuvenation of the project). In other > words, not only have we made innumerable bugfixes, we've structured the > code so that it will be easier to build upon in the future. > The game is still very basic, but can at least in this sense it has > achieved the status of a fully playable minimalist jump-and-run game. > This is progress. > A level editor is now built into the game which is functional and yet > easy to use. We encourage you to pick up the game and its editor and > develop some well written levels and submit them to our mailing list, so > that we may incorporate them into upcoming releases. > Having come in as Game of the Month has certainly spurred SuperTux's > development. A handful of very talented coders and artists have stepped > forward to work toward Milestone one. Through our combined efforts and > discussion, we have agreed that moving toward Milestone 1 a new > direction is being taken for the game. The old geek humor of killing > BSODs and eating caffinated mints had a certain level of entertainment > to it... however, we want the game to be good in its own light and not > be held back by geek politics. This, along with what the team feels to > be a need for better aesthetic appeal, has led us to the decision to > completely redevelop the graphics of the project. We aim to implement > these by release 0.0.7. A mock screenshot of the new style is available > here: > http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg > and some of the artwork being developed is available here (along with > XCF files for GIMP users): > http://lingocomic.com/gfx/goodies/supertux/ > More information about our goals for milestone 1 can be found here: > http://super-tux.sourceforge.net/ > Moving forward, we also do not plan on continuing Supertux as a strict > clone of the Super Mario Bros series. While still maintaining the > initial concepts for game structure, we are allowing ourselves to branch > off into new, creative directions. > > ---- That's the end of the release. Other than adding comments about > how awesome it is that Christopher Webber of lingocomic.com is working > on the project, I don't think that there's anything else that needs to > be added ;) > > Christopher Allan Webber > > > > The bottom line =2D-=20 It's always a bad time for bills - especially phone bills and Bills Gates. |