Re: [Super-tux-devel] Bad guys fixes [patch]
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From: Ricardo C. <ri...@ae...> - 2004-03-15 00:36:46
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Hi, I just noticed about this bug in the patch I sent. I generally hand edit t= he=20 patch files, in order to removed printfs and other code. And so there was a= =20 condition that I missed. Please remove the line 98 of the patch. Sorry, Ricardo Cruz Em Domingo, 14 de Mar=E7o de 2004 00:48, o Ricardo Cruz escreveu: > Hey there, > > This patch fixes a few issues (not all!) from bad guys, give it a try. > (the patch is small, but gave some work, so appreciate it! ;) ) > > The following bugs should be fixed: > - When Tux is big and is stopped, laptop does not harm him. This is a > result of the fact that now collisions are not tested upon the velocity, > but player's position and size; > - When laptop is being hold, you are invincible. This is a gameplay issue, > laptop could be destroyed/kicked after the first enemy killed or/and play= er > could only hold the laptop for a few time. > > Collision system should be studied a little more, since there seem to be= a > few issues, regarding it. > > There was this bug: > if(pbad->dir =3D LEFT) > (line 174 badguys.c) > Shouldn't gcc said anything? We are using -Wall... At least, g++ would > have warn about that. > > Tobias, I sent a few time ago, a patch for making the powerups going in > the opposite direction of the side that the player collided with the > brick... It looks like that isn't being done, wanna me to patch that agai= n? > > > Anyway, I had a look at SuperTux 0.0.5 code and i must say that it has > evolved a lot. I mean *a lot*! So, I guess, SuperTux future can only be > brilliant, after all ;) > > Bests, > Ricardo Cruz =2D-=20 Physically there is nothing to distinguish human society from the farm-yard except that children are more troublesome and costly than chickens and women are not so completely enslaved as farm stock. -- George Bernard Shaw, "Getting Married" |