Re: [Super-tux-devel] Music approach [patch]
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From: Ricardo C. <ri...@ae...> - 2004-03-13 00:00:34
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Ooops, looks like there are another files messing up with the current_musi= c=20 variable. Anyway, I've fixed that and made current_music to be only changed/getted b= y=20 the use of functions. Using functions to change/obtain values from other=20 parts of code is a good programming practice, since it allows to make that= =20 function printing output and so know if it is being written or used, in cas= e=20 of debugging. Here goes a fresh patch. Ricardo Cruz Em S=C3=A1bado, 13 de Mar=C3=A7o de 2004 02:58, o Tobias Gl=C3=A4=C3=9Fer e= screveu: > Am Fr, den 12.03.2004 schrieb Ricardo Cruz um 14:07: > > Hi, > > This patch just changed the way music is handled. Instead of telling > > sdl_mixer to play music once and allways checking, in the gameloop, if = it > > is being played; this tells sdl_mixer to play it forever and > > halts/restarts it when needed. > > I don't know why, but your patch is working. I hear the level music, but > when the herring music or any other music gets invoked the first time > all music is stopped forever. > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer =2D-=20 I'm proud to be paying taxes in the United States. The only thing is =2D- I could be just as proud for half the money. -- Arthur Godfrey |