Re: [Super-tux-devel] Stalactite bad guy [patch]
Brought to you by:
wkendrick
From: Ricardo C. <ri...@ae...> - 2004-03-11 13:00:30
|
Em Quinta, 11 de Mar=E7o de 2004 11:05, o Bill Kendrick escreveu: > On Thu, Mar 11, 2004 at 10:31:16AM +0000, Ricardo Cruz wrote: > > Yheaa, first time I thought about the stalactite I wanted to implement > > that way. And does BoboBot make use of an animation or a particle syste= m? > > You could think of it as a 'particle' system, I guess. > > When the stalactite hits the ground, four ice cube pieces are created. > They act like the other objects in the game (player, enemies, bullets), > in that they are animated each frame. > > I can't remember, but their lifespan might even be randomly-generated, > meaning they might not all disappear at once. There might one one left > bouncing on the ground for a moment after the others have disappeared. > > It's rather simple coding/logic, but adds to the game nicely, because of > this randomness. > Maybe it could make use of broken_brick struct and funcs. > (Also notice in BoboBot that when you jump out of the water, you drip > randomly for a few seconds. ;^) ) > > > I'm honestly quite proud of BoboBot, so far as what the game looks like > and feels like. It's a shame that I didn't make it a scrolling game, > wrote it in a hard-to-maintain way (Super Tux is a BIT better, so you can > imagine how bad BoboBot is! :^) ), and never ported it from Xlib to SDL. > I must congratulate you for it. It is really a cute game with a a pretty b= ig=20 range of different enemies, including bosses. ;) Since it has a few worlds, with much levels, it is an enjoyable game and a= =20 must for every linuxer. :) Ricardo Cruz =2D-=20 People don't usually make the same mistake twice -- they make it three times, four time, five times... |