Re: [Super-tux-devel] Stalactite bad guy [patch]
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From: Ricardo C. <ri...@ae...> - 2004-03-11 10:48:31
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Em Quinta, 11 de Mar=E7o de 2004 08:00, o Bill Kendrick escreveu: > On Thu, Mar 11, 2004 at 03:35:54AM +0000, Ricardo Cruz wrote: > > When the stalactites hit the ground, maybe there should be an animation, > > not just a static image. Should be added in future for all bad guys. > > In BoboBot, I also have a stalactite enemy (it doesn't shake, though). > When it hits the ground, it shatters into little ice-cube fragments. > > Imagine if it were made of glass, it would do the same. > Yheaa, first time I thought about the stalactite I wanted to implement tha= t=20 way. And does BoboBot make use of an animation or a particle system? > > I haven't looked, but I'd like to suggest that the stalactite (and broken > ice) images have some level of transparency (more towards the center, none > on the "V"-shaped edges), which would allow the background to show throug= h. > > > If we were being REALLY fancy, we could hand-code a blur routine that wou= ld > actually give more of a glass effect. But, since the graphics will be > relatively small, blurring is relatively expensive, and it will eventually > all be moving so fast, I don't think it's worth it... > Not sure what you meant, but SuperTux has OpenGL support... Ricardo Cruz =2D-=20 Some performers on television appear to be horrible people, but when you finally get to know them in person, they turn out to be even worse. -- Avery |