Re: [Super-tux-devel] Stalactite bad guy [patch]
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From: Bill K. <nb...@so...> - 2004-03-11 08:18:30
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On Thu, Mar 11, 2004 at 03:35:54AM +0000, Ricardo Cruz wrote: > When the stalactites hit the ground, maybe there should be an animation, not > just a static image. Should be added in future for all bad guys. In BoboBot, I also have a stalactite enemy (it doesn't shake, though). When it hits the ground, it shatters into little ice-cube fragments. Imagine if it were made of glass, it would do the same. I haven't looked, but I'd like to suggest that the stalactite (and broken ice) images have some level of transparency (more towards the center, none on the "V"-shaped edges), which would allow the background to show through. If we were being REALLY fancy, we could hand-code a blur routine that would actually give more of a glass effect. But, since the graphics will be relatively small, blurring is relatively expensive, and it will eventually all be moving so fast, I don't think it's worth it... -bill! bi...@ne... "Hey Shatner, ya remember that episode of http://newbreedsoftware.com/bill/ Space Trek where your show got cancelled?" |