[Super-tux-devel] Stalactite bad guy [patch]
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From: Ricardo C. <ri...@ae...> - 2004-03-11 03:52:56
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Hey there, This is a new stalactite. My graphics sux, Gaia already contributed with a great one that fits very well with Ingo's style (Settra: please change the resolution to 48x64 and make another for the after of the collision with the ground). If you change the graphics, don't forget that the width and height is all hard coded. The stalactites start shaking when the player is in a range of 40 pixels and fall when it is in 10 pixels. Running is possible to get by the stalactites without dying. When the stalactites hit the ground, maybe there should be an animation, not just a static image. Should be added in future for all bad guys. Cheers, Ricardo Cruz -- Fess: Well, you must admit there is something innately humorous about a man chasing an invention of his own halfway across the galaxy. Rod: Oh yeah, it's a million yuks, sure. But after all, isn't that the basic difference between robots and humans? Fess: What, the ability to form imaginary constructs? Rod: No, the ability to get hung up on them. -- Christopher Stasheff, "The Warlock in Spite of Himself" |