Re: [Super-tux-devel] non-(ant)arctic
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From: Martin R. <mar...@gm...> - 2004-03-06 10:41:47
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Hi, My thoughts about the problems with artwork: - nobody dares to put effort into it unless he is sure nobody else does - nobody dares to replace someone else's work with a "better" version - if every contributor does just one thing here, one there, it will look inconsistent I think we should split it up into parts and assign those to one single person. Some parts will depend on each other concerning style. Like this: 1) ice theme: backgrounds (arctis.png), decoration tiles (clouds) 2) ice theme: gameplay tiles (ground, boxes, water) 3) ice theme: bad guys (freezy opponents) 4) rest of gameplay: hero, extras, bullets... 5) story elements, menu (More graphics to do of course, and levels and sound) On Fri, Mar 05, 2004 at 09:22:49PM -0600, Christopher A. Webber wrote: > Should I be working on the ice theme for the time being, then? This question assumes there is someone who takes the power to decide what is getting done. This seems not to be the case. Try: "I will start working on the ice theme if noone objects" :) I suggest you give us a list of objects you plan to do within the next week (or two) and keep us informed about your progress (especially if you get stuck). This way others can see what's still free to pick. (Concept art as seen until now is important as well, keep it up! The thoughts above are for the "final" art, which will certainly be inspired by some of the concepts around) bye, Martin |