Re: [Super-tux-devel] Bad guys type
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From: Christopher A. W. <cr...@li...> - 2004-03-06 04:40:56
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> We need to define their behavior, in order to support them in the code, since > currently enemies and tiles are hard coded. > I think that the Snowball should be like the laptop; you can jump into it, > hold them and kick it. The bomb; when jumped into it, it should explode after > awhile, so the player has to run away. What about the Ice man? Most of these are already explained in the "enemies" sub-section of milestone 1 on supertux's web page. http://super-tux.sourceforge.net/milestone1/enemies.html Christopher Allan Webber | The bottom line |