Re: [Super-tux-devel] Re: A few thoughts
Brought to you by:
wkendrick
From: Bill K. <nb...@so...> - 2004-03-06 01:59:04
|
On Fri, Mar 05, 2004 at 11:12:02PM +0100, Ingo Ruhnke wrote: > "sik0fewl =A0" <xxd...@ho...> writes: >=20 > > If there were to be big snowballs, we could do one of two things: >=20 > Little remark, *far* too complicated stuff. In past-Milestone1 > releases stuff like that might be used in the game to add puzzle-like > elements (ie. build a large snowball to reach a high platform), but > Milestone1 should be a really streight jump'n run. Kicking a snowball > here is something that should basically be happening in a fraction of > a second, no time there for playing complicated 'grow a snowball' > games there, its pretty much kick and gone, just meant as a little > gimick to disable three enemies in a row. I like both concepts. :) I agree the simpler should be focused on for no= w, but later combining (for puzzle elements) would be great. :) -bill! |