Re: [Super-tux-devel] non-(ant)arctic
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From: Ingo R. <gr...@gm...> - 2004-03-06 00:00:05
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Michael George <mi...@ge...> writes: > Grumbel seems pretty intent on not having the whole setting in > antarctica, and I completely agree, but I was wondering if this will > happen by milestone 1? it seems everyone's working on / talking > about snowballs and iceblock men and evil snowstorms. Milestone1 is 'scheduled' for the end of the month, so there isn't really all that much time left, so I would like to keep it simple for the start. If we get two ice themes (one above the ground, another cave based), probally another one for boss-levels and another one for the worldmap ready, together with background-tiles, enemies and around 15 levels and even get that tested and especially fun to play (difficult, but should be doable), than the goal of Milestone1 is reached. The goal is after all to get a small, but fun game, not the best jump'n run ever. If we get additional themes finished (enemies, tiles, etc), then they can be included as well, if however they only get half finished, we should better leave them out in milestone1 and better polish them and create a milestone2. > Is anyone working on alternate settings? If so, jungle, desert, > underwater/air (does the engine support this stuff?), cave, or what? Christopher has created some enemy sketches which would fit very nicly into a wasteland theme, but beside that there is currently no effort to create addional themes. I might create myself a jungle-like theme, but only if the ice-theme is really finished. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |