Re: [Super-tux-devel] GotM For March 2004
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From: Ingo R. <gr...@gm...> - 2004-02-26 21:35:13
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ri...@ae... writes: > I have previously mentioned this; I think SuperTux main need is > levels and currently, using the level editor is not that fun So I > think we should hold on a bit, since an interface is already in the > way. My windstille editor is already pretty useable (supports multiple tilemaps, objects, tilebrushes, undo/redo, multiple buffers, minimap, is scriptable, etc) and I already created a handfull of levels with it. I'll try to create a release in the next few days, for the moment people can check it out at (requires ClanLib-0.7 CVS and guile-1.6, start with ./supertux -e in the src/ directory): svn co svn://clanlib.org/Games/Windstille/trunk/ > The code is also in no situation for being hacked by other ppl, > since it is not that flexible. It doesn't has to be all that much flexible, as long as it can hold the feature that are needed for a 0.1 release it shouldn't be a problem and even the 0.0.5 release already gets close to that. 0.1 isn't meant as a YoshiIsland killer, just as a little useable and fun Jump'n Run and that should be doable. > Futhermore, it was also decided that prior to the 0.0.6, SuperTux > will be rewritten in C++. Unless I am completly mistaken, there are no plans in the near future to rewrite it in C++, that was more a plan for the far future (ie. past 0.1) and more of a slow migration. The current timeline I have in mind is: 0.0.6: gameplay basically working again + editor + opengl support, not everything has to be 100% perfect, just more or less useable 0.0.x: fixing all those stuff that was not so 100% perfect in 0.0.6, bug fixing etc. These releases should be mainly/only for the GotM contributors so that they have something to test/play with 0.1: a final release with a more or less mariobros1 logic, after that we can start ripping the thing apart, rewriting it in C++ or whatever > ps: Ingo, I also share the same opinion as a guy from the gametome; 1 > month it too short for helping a project. Futhermore, 1 month is a > too short period for writting TODOs, reviews... The reviews and ToDos should already be written *before* the game is even allowed to get in the vote (yes, this is not really the case with the current games and the vote got a bit rushed out, but we have to start somewhere). And for a bit of content a month is enough if people use the time to do work instead of having endless discussions. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |