Re: [Super-tux-devel] File format
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From: Bill K. <nb...@so...> - 2004-02-19 22:14:36
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On Thu, Feb 19, 2004 at 07:33:43PM +0100, Ingo Ruhnke wrote: > My biggest complains about the current format are basically that > something like name=value looks a lot nicer then deriving the meaning > of a value simply by its position and that there is a simple character > to tile mapping, which limits the number of available tiles character > pretty much (something like 80 when one wants to use just printable > ASCII). Heh, yeah, that's the way I often do it. Sorry :^) It's for a couple of reasons: 1. I'm not usually interested in making a level editor for my games, so I just hand-code the levels using Emacs ;) 2. My background is from the Atari 8-bit. I would often just create a special character set ('font') which had the different shapes mapped to characters in the ATASCII character set, and then literally type them into my code or into a data file. Much like I did for BoboBot and SuperTux, except I'm limited to printable ASCII, rather than nearly 256 easily-typed and easily-printed ATASCII on the Atari ;) -bill! |