Re: [Super-tux-devel] 2 player mode
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From: <ri...@ae...> - 2004-02-19 17:02:30
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=20 Hi,=20 =20 You're right, Ingo, I've not thought about levels that can have a=20 path that is impossible for two players...=20 Anyway, for now, a 2p cooperative gameplay is possible and in the=20 future, special levelsets for co-2p should be created.=20 =20 I don't like screen spliting that much, this way would be pretty=20 cool.=20 About the respawn, I think that when a player dies, the other=20 should be able to keep playing, and when both dies, the level should=20 be reseted. Lives should be kept separated.=20 =20 This can be easily done... As Tobias said, let's wait for the 0.0.6=20 release before implementing this.=20 =20 Ricardo Cruz=20 =20 Citando Ingo Ruhnke <gr...@gm...>:=20 =20 > ri...@ae... writes:=20 > =20 > > Tobias mentioned that the code is written in a object oriented=20 way=20 > > and implementing a 2players mode would be trivial... Guess what,=20 it=20 > > is :) Here you have a screenshot.=20 > =20 > Well, codewise a 2 player mode is relativly simple, gameplay wise=20 > however it is not. With SuperTux0.1 it might be doable, since it=20 will=20 > be a linear game, no backscrolling, levels of limited height, etc.=20 But=20 > as soon as it would get backscrolling, levels with multiple=20 possible=20 > paths, etc. 2d player mode becomes quite difficult to manage from=20 a=20 > gameplay point of view. With just a single screen one would have=20 > massive problems coordinating both players to walk the same path,=20 > respawning and stuff like that, splitscreen can help, but limits=20 the=20 > visible area quite a bit and spoils a lot of the fun. A normal=20 > singleplayer level (even a simple 0.1 one) can also feature lots=20 of=20 > situations that are only walkable once, ie jump on a enemy to=20 cross an=20 > hole, donut blocks, and similar stuff, so once the first player as=20 > walked the path, it gets unwalkable for the second player.=20 Basically,=20 > the normal single player levels wouldn't work well for=20 multiplayer,=20 > some might be completly unplayable.=20 > =20 > I am not saying that a two player mode wouldn't be worth to have,=20 just=20 > that simply adding another human controllable sprite to the screen=20 > alone won't be a complete 2 player mode. A 2 player mode would=20 pretty=20 > much need a completly different set of levels and different=20 enemies or=20 > enemy behaviour to be really fun.=20 > =20 > It might be a nice idea to provide something similar like the=20 original=20 > MarioBros (the non-scrolling one) for Supertux:=20 > =20 > http://www.atarihq.com/museum/5200/games/screen/mario3.jpg=20 > =20 > -- =20 > WWW: http://pingus.seul.org/~grumbel/ =20 > JabberID: gr...@ja... =20 > ICQ: 59461927=20 > =20 > =20 > -------------------------------------------------------=20 > SF.Net is sponsored by: Speed Start Your Linux Apps Now.=20 > Build and deploy apps & Web services for Linux with=20 > a free DVD software kit from IBM. Click Now!=20 > http://ads.osdn.com/?ad_id=3D1356&alloc_id=3D3438&op=3Dclick=20 > _______________________________________________=20 > Super-tux-devel mailing list=20 > Sup...@li...=20 > https://lists.sourceforge.net/lists/listinfo/super-tux-devel=20 > =20 _________________________________________________________ Screensavers e wallpapers gr=E1tis: http://freegames.online.pt |